![]() ![]() This introduction adventure hurled the unknowing players into the fantastic Eclipse Phase setting which they had so far never read about. Soon they were hurled into strange and dangerous intrigues, conflicting and damaged background memories and countless organisations wanting them dead for unknonwn reasons. They are chaotically resleeved off Earth in the very much grimmer future of Eclipse Phase. The world consists of two connents separated by ocean. The Eclipse Phase campaign started just some 50 years into our own future with the players creating especially gifted (but not so nice) characters who start the campaign by dying. Vampire Empire is a setting where humans must stay vigilant against a vampire threat that sll exists in a modern world. Some powers, like say most Dominate powers likely count as using an action 100. Now make note that I said most for a reason. So from this we can easily see most powers are also reflexive, so one could Blink up to an enemy then attack easily. Any number of powers can be active simultaneously. Much like the original, but with some adaptations to a simplified reputation system, false ID info, more gear speace, bigger damage and stress boxes etcĪ flow chart to describe the complicated mech use and hacking rules.Ī list of the combat actions available for quicke and easier overview. A vampire can activate one Discipline power per turn. The beginning of a list to collect all newly invented contraptions as well often asked-for services. Band survived (despite me jumping in Amanda-Monroe fight instead of helping Adam), Monroe is no longer a vampire and is about to work in store, stores loan paid in full, Duke safe outside. Overall though, I enjoyed this books macabre. UPD: just got 8 ending, pretty much followed earlier path, but more fleshed out stats (still combat-wise) and gear and turned on Amanda in the end. In the form of an issue of Guns & Gear from Gorgon Defenses Publications This is a combat flowchart graphic organizer for a D&D 5e monster Wyvern, to help you decide what moves to do in combat. I ended up having to make a flow chart to get the best ending, and the combat system is just kinda there. ![]() Fasfgsafgfgfgfgfgfgfdb dfzdfbdfbdzfvbfd f zd vdzfvbzdfbzdf dfz dz zdf zd dzf fd zdĭarkly humurous but also a game aid which clearly shows the resleeving rights and helps gameplay ![]()
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